The Devil's Advocate
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Respected Member I will deflate your theories and claims with ye olde pointy stick of logic.
Est autem fides credere quod nondum vides; cuius fidei merces est videre quod credis.
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Post by The Devil's Advocate on Sept 1, 2006 14:46:52 GMT -5
What techniques and 'patterns' do you use for your constructs?
I am asking about the actual psionic structure of the construct. (I can't say physical because Psionic constructs currently cannot be measured that way.) Basically how is the construct 'put together' and how is that different from any other form of construct you use?
I will deal predominantly with shields in my own examples as those are the constructs I deal with and create most often.
My own example: Woven shields. Similar to Cullen's thread shields in that threads of psi are used, they do not require individual programming though the threads may have individual functions that are not necessarily directly correlated to adjacent threads. The texture of fabric in such shields is constant (and verified by two independent sources, so is not entirely based on my own observation.) The shield’s ‘texture’ can vary from a loose knit wool to a very tight, heavy silk and everything in between. Different ‘weaves’ accept programming differently. The tight weaves tend to be better, in my experience, for diverting incoming constructs and psionics, while the loose heavy weaves tend to make better filters.
~The Devil’s Advocate
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Post by wolfdancer on Sept 1, 2006 16:54:39 GMT -5
I tend to have a lot of smooth slick constructs, particularly if making a larger one. However, then there is the rubberband ball, the smooth with sharp edged glass,.....oh, I guess actually most of my constructs are smooth. They are just in various shapes and of different consistencies. Now when it comes to patterning....well, it varies so much I can't get specific in the time I have. You have a few examples earlier in this post. If you want more we can chat later.
~Wolf
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innerfire
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Post by innerfire on Sept 1, 2006 17:09:28 GMT -5
The general approach I take with all my constructs is to provide a high level of structure and longevity (a common goal but I keep this even in designs where one of those things may not be the focus).
Ex: For a psiball I start out with constructing the shell before anything else. I adjust the density to my liking, and also add a "mesh" into the shell - if any of you have seen reinforced glass with the metal wiring running through it that's kinda what I'm going for. Then I add a thin layer (visualized like adding a coating of paint), programmed to try and prevent energy from the construct/shell from leaching out as easily. Then I proceed to fill the shell with energy to complete the construct (or if its a shield I would make two shells and fill the space between them). The one thing that's variable is depending on the function of the construct I may change the visualization for the part of the shell that contains the mesh, for a basic psiball I'll leave it bland but a shield will commonly have a different "material."
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The Devil's Advocate
Author
Respected Member I will deflate your theories and claims with ye olde pointy stick of logic.
Est autem fides credere quod nondum vides; cuius fidei merces est videre quod credis.
Posts: 1,552
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Post by The Devil's Advocate on Sept 1, 2006 23:11:44 GMT -5
How do you keep the 'shell' in place with nothing, structurally, for it to 'brace' against, no preasure for it to 'contain'? What keeps it from collapsing in on itself before you 'fill' it with the rest of the constructs? I have a few guesses, but would like to hear your methods. Get as detailed as you like. We can always ask for more explainations on anything we miss. Also what 'materiels' do you use and how do you find they actually affect the shield/construct's application? ~The Devil's Advocate
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innerfire
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Post by innerfire on Sept 2, 2006 0:01:57 GMT -5
I don't really have it "pushing" inward so collapsing on itself is not an issue, it is simply a rigid shape I mold (I typically pool a ball of energy in each hand than shape each into a half shell and put them together, forming a hollow ball shape), hmm I wasn't even aware that commonly shells are supposed to be pushing inward? (To avoid any confusion in this next example, note my main shield uses 4 layers, an inner reinforced shell, an outer reinforced shell, a slightly less dense but still resillient inner layer, and a 'coating' layer programmed to reduce the amount of energy leaching out) As to materials, I've had the most success with "materials" that are more of a fantasy nature, my main shield's outer and inner shell is composed of what I would describe as "pure darkness", its not as fluffy as it sounds What it is just obviouly black colored and of a really dense and cystal-like nature, the closest *real* object to compare it to would be obsidian. The inner layer is like a dark cloud, but highly compacted so its more of a liquid or sludge. The 'coating' layer is either a sticky black paint or oil-like substance. I've had fairly good success with this, replacing my more bland visualization with this material scheme highly reduced the structural strength (DA I'm pretty sure you've seen this design a couple times), as noted by a couple scanners who saw this one and remember the relative strength of my old designs. More recently I've also used "light" to compose a new shield, same deal except its an incredibly bright and dense material. I believe they do also not just provide sturdiness but effect the construct's application, since its my belief that constructs work the best if they have some personal value or meaning attached (and these came out of a dream/story I've been making - I'm special, my daydreams are usually all part of one grand story with complex plot and characters), the darkness idea works very well for my absorption shield base, the two shells give it very good structural support, and the sludge/liquid setting of the inner layer is the perfect enviroment for something to be broken down and absorbed The light idea is for a repulsion shield I made, if something comes near I see it as letting off an incredible burst of light and energy that pushes the target away.
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The Devil's Advocate
Author
Respected Member I will deflate your theories and claims with ye olde pointy stick of logic.
Est autem fides credere quod nondum vides; cuius fidei merces est videre quod credis.
Posts: 1,552
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Post by The Devil's Advocate on Sept 2, 2006 9:22:48 GMT -5
Shells are commonly designed to keep constructs from falling appart. If they're no construct there I have seen them collapse as they usually (in my experience) have interdependant structural stability. (The shell keeps the construct from dissipating, the construct keeps the shell from caving in on itself.) Nice stable negative feed back loop. Likewise shells are usually not completely separate constructs. Are your layers a single construct? Or four completely separate constructs? On the 'light' and 'darkness' thing. If it works, it works, that's what concept programming's all about! ~The Devil's Advocate
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innerfire
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Post by innerfire on Sept 2, 2006 12:13:14 GMT -5
Hmm, that is a good question, I believe they are the same construct, while I specialize some functions like the 'coating' layer, they all recieve the same general programming and have the same kill command.
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Post by ryakoth on Sept 5, 2006 15:07:36 GMT -5
most of mine are liquid but dont use shells, i just imagine them either solidifying or being held in place by will often i imagine the liquid in threads, sometimes i mold these together somtimes i leave them as single threads just beside eachother and sometimes a weave them, the weave is usually simple and the thread usually all have the same purpose
on the dark light thing the first psionic guide i read suggested that i use that type of thought and diferentiate emotions by that as well, but i found i couldnt imagine it properly, so i went on to another fantasy concept: mako as i have said before i imagine it as blue(sometimes green),
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Post by yokusa on Sept 5, 2006 16:26:13 GMT -5
When I create any construct, I kinda do similar to what Wolf does. Not so much a simple construct, but I don't like to make my constructs too technical unless I'm practicing. When I'm practicing, I bounce around. As for constructs that I use, such as shields, I usually don't use a woven construct. I picture it like clay. Molding it and smoothing it out to make a clean, sleak construct.
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The Devil's Advocate
Author
Respected Member I will deflate your theories and claims with ye olde pointy stick of logic.
Est autem fides credere quod nondum vides; cuius fidei merces est videre quod credis.
Posts: 1,552
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Post by The Devil's Advocate on Sept 5, 2006 22:35:35 GMT -5
Next question for those of you who gave visualizations: How does the vizualization actually affect the full STRUCTURE of the construct (shield or otherwise) do woven shields maintain that consistency after they have been programed. Are there 'details' in the construct you didn't intentionally program in but follow logically from what you were intending to do?
~The Devil's Advocate
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Post by ryakoth on Sept 7, 2006 19:23:49 GMT -5
mine will generally stay the same for about a day then start to mold into itself and lose definition, and yes generally what i visualise it as is what it turns out to be, although as far as the color goes it can be whatever i believe it to be while observing it
btw lol on all the knitting ads showing up on bottom screen
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Post by dekasutu on Nov 24, 2006 0:25:34 GMT -5
My way is sort of hard to explain. I just kinda "Do". Well, My constructs generally have a "light" feeling, sortof like a hand in yours. I generally try to make them stong. They generally have about no shell, yet they sustain themselves, and I can't figure out why. They usually last for about 3 weeks totally unshelled. If I make a good shell, its much longer, up to 5 months longest I tried. I basically just draw from myself, make it, and think of what it is to be, and soon it is that. That's basically it.
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The Devil's Advocate
Author
Respected Member I will deflate your theories and claims with ye olde pointy stick of logic.
Est autem fides credere quod nondum vides; cuius fidei merces est videre quod credis.
Posts: 1,552
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Post by The Devil's Advocate on Nov 24, 2006 10:11:25 GMT -5
Could you provide more detail? Especially for this subforum, more detail is better, we are here to discuss techniques in construct building, preferably in detail and in more than a newbie level.
~The Devil's Advocate
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TC
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Formerly known as Yokusa
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Post by TC on Nov 28, 2006 17:43:20 GMT -5
Since the thread was already resurrected, I felt like I might be able to squeeze something in here before it gets old again. I was practicing some scanning the other day with a friend of mine and I'll be honest, it wasn't one of my better days. I was using Zenner cards because I don't often use that technique. The problem, I believe was two different things. One is that I believe the sender wasn't really doing their job, but I won't pull that excuse just in case they were doing their job. I think my scanning techniques were a little off.
What I tried successfully was when I constructed a link. My construct was supposed to look kind of like a bowl that went around my head, which received and translated whatever I was receiving. From there, I created a simple, but rather thick tendril that then formed another bowl shape around the sender's head. This I then used to scan and then to shoot back the information that I was looking for. The bowl shapes were rather thin and rather simple, half spheres, kind of like the halves of ping pong balls. If I were to classify this construct using terms that have already been said, I'd probably have to say it was one of those smooth, slick constructs that Wolf mentioned, except for the tendril, which was more flexible and flowed like water from one bowl to another.
Again, this was the only method that seemed to work that day, so I figured I'd share it in construct techniques.
PS: No intricate patterns were used.
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xpwarrior3
Junior Member
G.I.P (Greatness In Progress)
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Post by xpwarrior3 on Jun 29, 2007 22:33:02 GMT -5
Hmm. Well. At first I started programming constructs by mentally speaking to it. The programs would then be 'embedded' into the construct. Then after some time I got used to using colors and shades, but that didn't work for me. Now I use a more 'feeling' approach to it. Its something like semantic and tactile encoding. Texture, temperature, consistency varies considerably from one of my constructs to another.
Ex: I love to make constructs with espionage-like capabilities (because I'm primarily receptive). Usually the consistency is somewhat gaseous or watery. The texture is very smooth. The temperature is always undefined and the the energy is diffused.
I use many different systems when it comes to creating my constructs and it all depends on what it is I'm actually trying to do. Primarily I encode my constructs semantically and tactilely. I "feel" the programs into place and let it take shape (the way I intend). I'm not sure if that made sense.
Occasionally I tend to use a more complex, tactile, "organic" type of programming. For example 'psi-pets'. Each program is a system of its own and is interlaced with other programs.
I hope all of that is understandable. It felt like I was rambling and I felt like I couldn't quite say what I intended on saying.
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